EdTechTESOL

Discussion and Exploration into Technology and Language Learning

June 3rd, 2008

L1L2 Blog Exchange Presentation

I gave a presentation at JALT-CALL this past weekend, entitled “Blogging in Two Languages: An International Peer Assistance Exchange”, and I just made a quick VoiceThread version to share online. The project involved the interaction between both native speakers and language learners of English and Japanese in language courses at two universities. Japanese language students from the University of New Hampshire and English language students from the University of Yamanashi collaborated in a blog exchange, where they all created content in their target language while serving as native language consumers and peer-teachers to the other group.

The goals were to provide the students with broader access to native input in the target language, create a social learning network to extend the learning beyond the classroom, and help students to start developing a Personal Learning Environment (PLE) to provide a framework for more autonomous language learning.

Just in case you skipped over the presentation, here is a link to the Ning site that I set up to facilitate creating such blog exhchanges for your Japanese or English language learners: L1 L2 Blog Exchange.
Questions and/or comments greatly appreciated!

September 30th, 2007

Gaming Math Classes

DimenxianIn an interesting article on The Journal site, Linda L. Briggs writes about the use of game software in math classes in Georgia. It seems that they are using a game called Dimenxian from Tabula Digita. The game itself seems to have received some good reviews, and the image at the right is from (and links to) a brief review of the product.

Personally, I really like the idea of such products, as they allow students the pleasure of learning from self-discovery. The students in this program seemed to be highly focused on the task, and the teacher even went as far as to refer to the classroom as “the most manageable class ever.” She also noticed a greater amount of cooperation in the classroom:

“Another way the software has surprised Hall: the amount of teamwork it inspires… ‘The teamwork seems to evolve by itself’, Hall said. ‘It might be students that you’ve never think of working together.’ Other skills the software teaches, she said, include thinking quickly, working together, and making decisions with consequences.” Source: Serious Gaming: ‘Learn Math or Die Trying’ : September 2007 : THE Journal

This reminds me of the balance of knowledge/power in the classroom, and how it can effect social dynamics. I wrote about this a bit in a paper for my MA course, and I find the topic very interesting. The teamwork in these situations can occur as “student experts” emerge in the group and start sharing information. This can lead to higher self confidence and mutual respect in the classroom, which may be why Hall noticed odd pairings in her classroom. Suddenly students who existed on the fringe of the social classroom gain attention and respect as their peers see them in a new light. Educational gaming at the great equalizer?

I wish that my kids were a bit older so I could put this program in front of them. Somehow, I think that pre-algebra is a bit too much for six and four year olds…

Are there any similar games for language learning?

Via: Educational Technology

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